#pragma once #include "Game/Actor/Area/Action/actionAreaActionBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AreaRecreateActorAction : public AreaActionBase { SEAD_RTTI_OVERRIDE(AreaRecreateActorAction, AreaActionBase) public: explicit AreaRecreateActorAction(const InitArg& arg); ~AreaRecreateActorAction() override; bool init_(sead::Heap* heap) override; protected: }; } // namespace uking::action