#include "Game/Actor/Area/Action/actionFireObserveBase.h" namespace uking::action { FireObserveBase::FireObserveBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} FireObserveBase::~FireObserveBase() = default; void FireObserveBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void FireObserveBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action