#include "Game/Actor/Area/Action/actionOwnedHorseObserveAction.h" namespace uking::action { OwnedHorseObserveAction::OwnedHorseObserveAction(const InitArg& arg) : AreaActionBase(arg) {} OwnedHorseObserveAction::~OwnedHorseObserveAction() = default; bool OwnedHorseObserveAction::init_(sead::Heap* heap) { return AreaActionBase::init_(heap); } void OwnedHorseObserveAction::enter_(ksys::act::ai::InlineParamPack* params) { AreaActionBase::enter_(params); } void OwnedHorseObserveAction::loadParams_() { getMapUnitParam(&mSaveFlag_m, "SaveFlag"); } void OwnedHorseObserveAction::calc_() { AreaActionBase::calc_(); } } // namespace uking::action