#pragma once #include "Game/Actor/Camera/AI/aiCameraAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class CameraEvent : public CameraAI { SEAD_RTTI_OVERRIDE(CameraEvent, CameraAI) public: explicit CameraEvent(const InitArg& arg); protected: }; } // namespace uking::ai