#pragma once #include "Game/Actor/Camera/AI/aiCameraEvent.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class CameraEventReturnSavePoint : public CameraEvent { SEAD_RTTI_OVERRIDE(CameraEventReturnSavePoint, CameraEvent) public: explicit CameraEventReturnSavePoint(const InitArg& arg); protected: }; } // namespace uking::ai