#pragma once #include "Game/Actor/Camera/AI/aiCameraEventTalk.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class CameraEventTalkAIRet : public CameraEventTalk { SEAD_RTTI_OVERRIDE(CameraEventTalkAIRet, CameraEventTalk) public: explicit CameraEventTalkAIRet(const InitArg& arg); protected: }; } // namespace uking::ai