#pragma once #include "Game/Actor/Camera/AI/aiCameraAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class CameraRoot : public CameraAI { SEAD_RTTI_OVERRIDE(CameraRoot, CameraAI) public: explicit CameraRoot(const InitArg& arg); ~CameraRoot() override; protected: }; } // namespace uking::ai