target_sources(uking PRIVATE aiDefWanderAI.cpp aiDefWanderAI.h aiHorseEscapeRouteRailAI.cpp aiHorseEscapeRouteRailAI.h aiHorseGoToEatAI.cpp aiHorseGoToEatAI.h aiHorseLoopTargetAndWaitAI.cpp aiHorseLoopTargetAndWaitAI.h aiHorseNatureSelectAI.cpp aiHorseNatureSelectAI.h aiHorseRiddenAI.cpp aiHorseRiddenAI.h aiHorseRiddenByEnemyAI.cpp aiHorseRiddenByEnemyAI.h aiHorseRiddenByNPCBase.cpp aiHorseRiddenByNPCBase.h aiHorseWanderAI.cpp aiHorseWanderAI.h aiRideHorseAI.cpp aiRideHorseAI.h aiRideHorseNonPlayer.cpp aiRideHorseNonPlayer.h aiWildHorseDefWanderAI.cpp aiWildHorseDefWanderAI.h )