#include "Game/Actor/Horse/AI/aiDefWanderAI.h" namespace uking::ai { DefWanderAI::DefWanderAI(const InitArg& arg) : ksys::act::ai::Ai(arg) {} DefWanderAI::~DefWanderAI() = default; void DefWanderAI::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void DefWanderAI::loadParams_() { getStaticParam(&mFinishChangeCount_s, "FinishChangeCount"); getStaticParam(&mChangeWaitRate_s, "ChangeWaitRate"); getStaticParam(&mMaxWaitTime_s, "MaxWaitTime"); getStaticParam(&mMinWaitTime_s, "MinWaitTime"); getStaticParam(&mCheckWaitIsChangable_s, "CheckWaitIsChangable"); } } // namespace uking::ai