#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class DefWanderAI : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(DefWanderAI, ksys::act::ai::Ai) public: explicit DefWanderAI(const InitArg& arg); ~DefWanderAI() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mFinishChangeCount_s{}; // static_param at offset 0x40 const float* mChangeWaitRate_s{}; // static_param at offset 0x48 const float* mMaxWaitTime_s{}; // static_param at offset 0x50 const float* mMinWaitTime_s{}; // static_param at offset 0x58 const bool* mCheckWaitIsChangable_s{}; }; } // namespace uking::ai