#include "Game/Actor/Horse/AI/aiHorseEscapeRouteRailAI.h" namespace uking::ai { HorseEscapeRouteRailAI::HorseEscapeRouteRailAI(const InitArg& arg) : ksys::act::ai::Ai(arg) {} HorseEscapeRouteRailAI::~HorseEscapeRouteRailAI() = default; bool HorseEscapeRouteRailAI::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void HorseEscapeRouteRailAI::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void HorseEscapeRouteRailAI::leave_() { ksys::act::ai::Ai::leave_(); } void HorseEscapeRouteRailAI::loadParams_() { getStaticParam(&mCount_s, "Count"); getStaticParam(&mUpdatePosDistance_s, "UpdatePosDistance"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai