#include "Game/Actor/Horse/AI/aiHorseLoopTargetAndWaitAI.h" namespace uking::ai { HorseLoopTargetAndWaitAI::HorseLoopTargetAndWaitAI(const InitArg& arg) : HorseLoopTarget(arg) {} HorseLoopTargetAndWaitAI::~HorseLoopTargetAndWaitAI() = default; bool HorseLoopTargetAndWaitAI::init_(sead::Heap* heap) { return HorseLoopTarget::init_(heap); } void HorseLoopTargetAndWaitAI::enter_(ksys::act::ai::InlineParamPack* params) { HorseLoopTarget::enter_(params); } void HorseLoopTargetAndWaitAI::leave_() { HorseLoopTarget::leave_(); } void HorseLoopTargetAndWaitAI::loadParams_() { HorseLoopTarget::loadParams_(); getStaticParam(&mChangeWaitRate_s, "ChangeWaitRate"); getStaticParam(&mMaxWaitTime_s, "MaxWaitTime"); getStaticParam(&mMinWaitTime_s, "MinWaitTime"); } } // namespace uking::ai