#pragma once #include "Game/Actor/AI/aiHorseLoopTarget.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class HorseLoopTargetAndWaitAI : public HorseLoopTarget { SEAD_RTTI_OVERRIDE(HorseLoopTargetAndWaitAI, HorseLoopTarget) public: explicit HorseLoopTargetAndWaitAI(const InitArg& arg); ~HorseLoopTargetAndWaitAI() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x170 const float* mChangeWaitRate_s{}; // static_param at offset 0x178 const float* mMaxWaitTime_s{}; // static_param at offset 0x180 const float* mMinWaitTime_s{}; }; } // namespace uking::ai