#include "Game/Actor/Horse/AI/aiHorseNatureSelectAI.h" namespace uking::ai { HorseNatureSelectAI::HorseNatureSelectAI(const InitArg& arg) : ksys::act::ai::Ai(arg) {} HorseNatureSelectAI::~HorseNatureSelectAI() = default; bool HorseNatureSelectAI::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void HorseNatureSelectAI::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void HorseNatureSelectAI::leave_() { ksys::act::ai::Ai::leave_(); } void HorseNatureSelectAI::loadParams_() {} } // namespace uking::ai