#include "Game/Actor/Horse/AI/aiHorseRiddenByNPCBase.h" namespace uking::ai { HorseRiddenByNPCBase::HorseRiddenByNPCBase(const InitArg& arg) : ksys::act::ai::Ai(arg) {} bool HorseRiddenByNPCBase::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void HorseRiddenByNPCBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void HorseRiddenByNPCBase::leave_() { ksys::act::ai::Ai::leave_(); } void HorseRiddenByNPCBase::loadParams_() { getStaticParam(&mIsEscapeFromSameActorType_s, "IsEscapeFromSameActorType"); } } // namespace uking::ai