#include "Game/Actor/Horse/AI/aiRideHorseNonPlayer.h" namespace uking::ai { RideHorseNonPlayer::RideHorseNonPlayer(const InitArg& arg) : ksys::act::ai::Ai(arg) {} RideHorseNonPlayer::~RideHorseNonPlayer() = default; bool RideHorseNonPlayer::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void RideHorseNonPlayer::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void RideHorseNonPlayer::leave_() { ksys::act::ai::Ai::leave_(); } void RideHorseNonPlayer::loadParams_() {} } // namespace uking::ai