target_sources(uking PRIVATE actionAnimalMoveGuidedBase.cpp actionAnimalMoveGuidedBase.h actionDefEscapeFreeMoveAction.cpp actionDefEscapeFreeMoveAction.h actionDefRandomMoveAction.cpp actionDefRandomMoveAction.h actionDefTurnAction.cpp actionDefTurnAction.h actionGetOffFromHorseAction.cpp actionGetOffFromHorseAction.h actionHorseEatAction.cpp actionHorseEatAction.h actionHorseFallAction.cpp actionHorseFallAction.h actionHorseKickBackAction.cpp actionHorseKickBackAction.h actionHorseManeCollarSyncAction.cpp actionHorseManeCollarSyncAction.h actionHorseManeGrabbedAction.cpp actionHorseManeGrabbedAction.h actionHorseMoveToTargetAction.cpp actionHorseMoveToTargetAction.h actionHorseRandomMoveAction.cpp actionHorseRandomMoveAction.h actionHorseReinsBindAction.cpp actionHorseReinsBindAction.h actionHorseReinsDefaultAction.cpp actionHorseReinsDefaultAction.h actionHorseSaddleBindAction.cpp actionHorseSaddleBindAction.h actionHorseSaddleDefaultAction.cpp actionHorseSaddleDefaultAction.h actionHorseSwim.cpp actionHorseSwim.h actionHorseSwimAction.cpp actionHorseSwimAction.h actionHorseTurnAction.cpp actionHorseTurnAction.h actionHorseWaitAction.cpp actionHorseWaitAction.h actionHorseWaitForEventAction.cpp actionHorseWaitForEventAction.h actionHorseWaitThrowOffAction.cpp actionHorseWaitThrowOffAction.h actionRideHorseAction.cpp actionRideHorseAction.h actionRideHorseForEventAction.cpp actionRideHorseForEventAction.h )