#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class NPCTerrorAI : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(NPCTerrorAI, ksys::act::ai::Ai) public: explicit NPCTerrorAI(const InitArg& arg); ~NPCTerrorAI() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mTerrorEndTime_s{}; // dynamic_param at offset 0x40 int* mTerrorLayer_d{}; // dynamic_param at offset 0x48 float* mTerrorLevel_d{}; // dynamic_param at offset 0x50 bool* mIsReturnFromDemo_d{}; // dynamic_param at offset 0x58 bool* mIsTimeOver_d{}; // dynamic_param at offset 0x60 bool* mIsNeedUnEquipWeapon_d{}; // dynamic_param at offset 0x68 sead::Vector3f* mTargetPos_d{}; // dynamic_param at offset 0x70 sead::Vector3f* mTargetVel_d{}; // dynamic_param at offset 0x78 ksys::act::BaseProcLink* mTerrorEmitter_d{}; }; } // namespace uking::ai