#include "Game/Actor/Player/AI/aiPlayerBeetle.h" namespace uking::ai { PlayerBeetle::PlayerBeetle(const InitArg& arg) : ksys::act::ai::Ai(arg) {} bool PlayerBeetle::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PlayerBeetle::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PlayerBeetle::leave_() { ksys::act::ai::Ai::leave_(); } } // namespace uking::ai