#include "Game/Actor/Player/AI/aiPlayerClimb.h" namespace uking::ai { PlayerClimb::PlayerClimb(const InitArg& arg) : ksys::act::ai::Ai(arg) {} bool PlayerClimb::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PlayerClimb::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PlayerClimb::leave_() { ksys::act::ai::Ai::leave_(); } void PlayerClimb::loadParams_() { getStaticParam(&mNoClimbTime_s, "NoClimbTime"); } } // namespace uking::ai