#include "Game/Actor/Player/AI/aiPlayerCutJump.h" namespace uking::ai { PlayerCutJump::PlayerCutJump(const InitArg& arg) : ksys::act::ai::Ai(arg) {} bool PlayerCutJump::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PlayerCutJump::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PlayerCutJump::loadParams_() {} } // namespace uking::ai