#include "Game/Actor/Player/AI/aiPlayerDead.h" namespace uking::ai { PlayerDead::PlayerDead(const InitArg& arg) : ksys::act::ai::Ai(arg) {} bool PlayerDead::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PlayerDead::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PlayerDead::leave_() { ksys::act::ai::Ai::leave_(); } void PlayerDead::loadParams_() { getStaticParam(&mRumbleType_s, "RumbleType"); getStaticParam(&mRumblePower_s, "RumblePower"); } } // namespace uking::ai