#include "Game/Actor/Player/AI/aiPlayerDemoRoot.h" namespace uking::ai { PlayerDemoRoot::PlayerDemoRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PlayerDemoRoot::~PlayerDemoRoot() = default; bool PlayerDemoRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PlayerDemoRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PlayerDemoRoot::leave_() { ksys::act::ai::Ai::leave_(); } void PlayerDemoRoot::loadParams_() {} } // namespace uking::ai