#include "Game/Actor/Player/AI/aiPlayerGrab.h" namespace uking::ai { PlayerGrab::PlayerGrab(const InitArg& arg) : ksys::act::ai::Ai(arg) {} bool PlayerGrab::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PlayerGrab::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PlayerGrab::leave_() { ksys::act::ai::Ai::leave_(); } void PlayerGrab::loadParams_() {} } // namespace uking::ai