#include "Game/Actor/Player/AI/aiPlayerItem.h" namespace uking::ai { PlayerItem::PlayerItem(const InitArg& arg) : ksys::act::ai::Ai(arg) {} bool PlayerItem::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PlayerItem::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PlayerItem::loadParams_() {} } // namespace uking::ai