#include "Game/Actor/Player/AI/aiPlayerLadder.h" namespace uking::ai { PlayerLadder::PlayerLadder(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PlayerLadder::~PlayerLadder() = default; bool PlayerLadder::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PlayerLadder::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PlayerLadder::leave_() { ksys::act::ai::Ai::leave_(); } void PlayerLadder::loadParams_() { getStaticParam(&mLadderToClimbTime_s, "LadderToClimbTime"); } } // namespace uking::ai