#include "Game/Actor/Player/AI/aiPlayerNavDestinationMove.h" namespace uking::ai { PlayerNavDestinationMove::PlayerNavDestinationMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PlayerNavDestinationMove::~PlayerNavDestinationMove() = default; bool PlayerNavDestinationMove::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PlayerNavDestinationMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PlayerNavDestinationMove::leave_() { ksys::act::ai::Ai::leave_(); } void PlayerNavDestinationMove::loadParams_() { getDynamicParam(&mDestPosX_d, "DestPosX"); getDynamicParam(&mDestPosY_d, "DestPosY"); getDynamicParam(&mDestPosZ_d, "DestPosZ"); getDynamicParam(&mStickValue_d, "StickValue"); } } // namespace uking::ai