#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PlayerNavDestinationMove : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(PlayerNavDestinationMove, ksys::act::ai::Ai) public: explicit PlayerNavDestinationMove(const InitArg& arg); ~PlayerNavDestinationMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // dynamic_param at offset 0x38 float* mDestPosX_d{}; // dynamic_param at offset 0x40 float* mDestPosY_d{}; // dynamic_param at offset 0x48 float* mDestPosZ_d{}; // dynamic_param at offset 0x50 float* mStickValue_d{}; }; } // namespace uking::ai