#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PlayerNormal : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(PlayerNormal, ksys::act::ai::Ai) public: explicit PlayerNormal(const InitArg& arg); ~PlayerNormal() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // FIXME: remove this u8 pad_0x38[0x30]; // static_param at offset 0x68 const float* mEquipNoiseValue_s{}; // static_param at offset 0x70 const float* mAttackNoiseValue_s{}; // static_param at offset 0x78 const float* mArrowReadyNoiseValue_s{}; // static_param at offset 0x80 const float* mParashawlInvalidHeight_s{}; // static_param at offset 0x88 const float* mParashawlInvalidHeightSurfing_s{}; // static_param at offset 0x90 const float* mForceSlipSpeed_s{}; // static_param at offset 0x98 const float* mDoForbidTime_s{}; // static_param at offset 0xa0 const float* mNoRideJumpDiffY_s{}; // static_param at offset 0xa8 const float* mDashUpEnableSpeed_s{}; // static_param at offset 0xb0 const float* mEnergyPerChargeLv_s{}; // static_param at offset 0xb8 const float* mEnergyChargeStart_s{}; // static_param at offset 0xc0 const float* mWallSlipEnableSpeed_s{}; // static_param at offset 0xc8 const float* mCutAddSpeedRate_s{}; // static_param at offset 0xd0 const float* mCutAddSpeedMax_s{}; // static_param at offset 0xd8 const float* mCutAddSpeedDec_s{}; // static_param at offset 0xe0 const float* mHorseCallTime_s{}; // static_param at offset 0xe8 const float* mSwordSearchAngle_s{}; // static_param at offset 0xf0 const float* mDoClimbForbidTime_s{}; // static_param at offset 0xf8 const float* mDoClimbForbidAngVel_s{}; // static_param at offset 0x100 const float* mInWaterTimeForRagdoll_s{}; // static_param at offset 0x108 const float* mToFallHeightForJustRush_s{}; }; } // namespace uking::ai