#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PlayerRoot : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(PlayerRoot, ksys::act::ai::Ai) public: explicit PlayerRoot(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; protected: }; } // namespace uking::ai