#include "Game/Actor/Player/AI/aiPlayerSwim.h" namespace uking::ai { PlayerSwim::PlayerSwim(const InitArg& arg) : ksys::act::ai::Ai(arg) {} bool PlayerSwim::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PlayerSwim::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PlayerSwim::leave_() { ksys::act::ai::Ai::leave_(); } void PlayerSwim::loadParams_() { getStaticParam(&mCatchHeightL_s, "CatchHeightL"); getStaticParam(&mCatchHeightH_s, "CatchHeightH"); getStaticParam(&mEnableHeight_s, "EnableHeight"); } } // namespace uking::ai