#include "Game/Actor/Player/AI/aiPlayerWaterFall.h" namespace uking::ai { PlayerWaterFall::PlayerWaterFall(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PlayerWaterFall::~PlayerWaterFall() = default; bool PlayerWaterFall::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PlayerWaterFall::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PlayerWaterFall::leave_() { ksys::act::ai::Ai::leave_(); } void PlayerWaterFall::loadParams_() {} } // namespace uking::ai