#include "Game/Actor/Player/AI/aiPlayerZoraRide.h" namespace uking::ai { PlayerZoraRide::PlayerZoraRide(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PlayerZoraRide::~PlayerZoraRide() = default; bool PlayerZoraRide::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PlayerZoraRide::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PlayerZoraRide::leave_() { ksys::act::ai::Ai::leave_(); } void PlayerZoraRide::loadParams_() {} } // namespace uking::ai