#include "Game/Actor/Player/Action/actionPlayerKokkoGlide.h" namespace uking::action { PlayerKokkoGlide::PlayerKokkoGlide(const InitArg& arg) : PlayerParashawlGlideBase(arg) {} void PlayerKokkoGlide::enter_(ksys::act::ai::InlineParamPack* params) { PlayerParashawlGlideBase::enter_(params); } void PlayerKokkoGlide::leave_() { PlayerParashawlGlideBase::leave_(); } void PlayerKokkoGlide::loadParams_() { PlayerParashawlGlideBase::loadParams_(); getStaticParam(&mEnergyGlide_s, "EnergyGlide"); getStaticParam(&mNoEnergyTime_s, "NoEnergyTime"); } void PlayerKokkoGlide::calc_() { PlayerParashawlGlideBase::calc_(); } } // namespace uking::action