#include "Game/Actor/Player/Action/actionPlayerLookAtObject.h" namespace uking::action { PlayerLookAtObject::PlayerLookAtObject(const InitArg& arg) : TurnAndLookToObjBase(arg) {} PlayerLookAtObject::~PlayerLookAtObject() = default; bool PlayerLookAtObject::init_(sead::Heap* heap) { return TurnAndLookToObjBase::init_(heap); } void PlayerLookAtObject::loadParams_() { TurnAndLookToObjBase::loadParams_(); } } // namespace uking::action