#include "Game/Actor/Player/Action/actionPlayerParashawlGlide.h" namespace uking::action { PlayerParashawlGlide::PlayerParashawlGlide(const InitArg& arg) : PlayerParashawlGlideBase(arg) {} void PlayerParashawlGlide::enter_(ksys::act::ai::InlineParamPack* params) { PlayerParashawlGlideBase::enter_(params); } void PlayerParashawlGlide::leave_() { PlayerParashawlGlideBase::leave_(); } void PlayerParashawlGlide::loadParams_() { PlayerParashawlGlideBase::loadParams_(); getStaticParam(&mEnergyGlide_s, "EnergyGlide"); getStaticParam(&mNoEnergyTime_s, "NoEnergyTime"); } void PlayerParashawlGlide::calc_() { PlayerParashawlGlideBase::calc_(); } } // namespace uking::action