#include "Game/Actor/Query/queryHasPorchArrow.h" #include #include "KingSystem/System/UIGlue.h" namespace uking::query { HasPorchArrow::HasPorchArrow(const InitArg& arg) : ksys::act::ai::Query(arg) {} HasPorchArrow::~HasPorchArrow() = default; int HasPorchArrow::doQuery() { s32 arrow_cnt = ksys::ui::getItemValue("NormalArrow") + ksys::ui::getItemValue("FireArrow") + ksys::ui::getItemValue("IceArrow") + ksys::ui::getItemValue("ElectricArrow") + ksys::ui::getItemValue("BombArrow_A") + ksys::ui::getItemValue("AncientArrow"); return arrow_cnt < *mCheckNum; } void HasPorchArrow::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "CheckNum"); } void HasPorchArrow::loadParams() { getDynamicParam(&mCheckNum, "CheckNum"); } } // namespace uking::query