#include "Game/Actor/actPlayerCreateTrace.h" namespace uking::act { PlayerCreateTraceScope::PlayerCreateTraceScope(PlayerCreateTrace* trace, const sead::SafeString& name, const sead::SafeString& caller, s32 level) { mTrace = trace; } PlayerCreateTraceScope::~PlayerCreateTraceScope() { // force D1 to be non-trivial ; } PlayerCreateTrace* PlayerCreateTrace::make(const sead::SafeString& name, s32 level) { return nullptr; } void PlayerCreateTracer::finish() {} } // namespace uking::act