#pragma once namespace sead { class Heap; } // namespace sead namespace uking::act { struct WeaponModifierInfo; } // namespace uking::act namespace uking { enum class SleepAfterInit : bool { Yes = true, No = false, }; enum class SpawnViaCarryBox : bool { Yes = true, No = false, }; // 710073c5b4 void spawnDroppedInventoryItem(const char* name, sead::Heap* heap, int life, SleepAfterInit sleep_after_init, const uking::act::WeaponModifierInfo* weapon_modifiers, SpawnViaCarryBox spawn_via_carry_box, float rotate_y, float rotate_z); } // namespace uking