#include "Game/gameScene.h" #include "KingSystem/System/StageInfo.h" namespace uking { bool GameScene::sIsOpenWorldDemo{}; const sead::SafeString& GameScene::getCurrentMapType() { return ksys::StageInfo::getCurrentMapType(); } const sead::SafeString& GameScene::getCurrentMapName() { return ksys::StageInfo::getCurrentMapName(); } } // namespace uking