#pragma once #include #include namespace uking { // TODO: Incomplete, but all getters should be there class StageInfo { public: static const sead::Vector3f& getPSavePosAngleForStageGen() { return sInfo.mPSavePosAngleForStageGen; } static const sead::Vector3f& getPSavePosForStageGen() { return sInfo.mPSavePosForStageGen; } static bool isDebugOrDevMap() { return sInfo.mIsDebugOrDevMap; } static bool isViewerMapType() { return sInfo.mIsViewerMapType; } static bool isDungeon() { return sInfo.mIsDungeon; } static bool isCDungeon() { return sInfo.mIsCDungeon; } static bool isTestDungeon() { return sInfo.mIsTestDungeon; } static bool isMainFieldDungeon() { return sInfo.mIsMainFieldDungeon; } static bool isActorViewer() { return sInfo.mIsActorViewer; } static bool isStageDebug() { return sInfo.mIsStageDebug; } static bool isRemainsElectric() { return sInfo.mIsRemainsElectric; } static bool isRemainsFire() { return sInfo.mIsRemainsFire; } static bool isRemainsWater() { return sInfo.mIsRemainsWater; } static bool isRemainsWind() { return sInfo.mIsRemainsWind; } static bool isFinalTrial() { return sInfo.mIsFinalTrial; } static bool isAocField() { return sInfo.mIsAocField; } static bool isMainField() { return sInfo.mIsMainField; } static sead::FixedSafeString<256> sStr; private: static StageInfo sInfo; sead::Vector3f mPSavePosAngleForStageGen; sead::Vector3f mPSavePosForStageGen; bool mIsDebugOrDevMap; bool mIsViewerMapType; bool mIsDungeon; bool mIsCDungeon; bool mIsTestDungeon; bool mIsMainFieldDungeon; bool mIsActorViewer; bool mIsStageDebug; bool mIsRemainsElectric; bool mIsRemainsFire; bool mIsRemainsWater; bool mIsRemainsWind; bool mIsFinalTrial; bool mIsAocField; bool mIsMainField; }; } // namespace uking