#pragma once #include "KingSystem/ActorSystem/actActor.h" namespace ksys::as { class ASList { public: void startAnimationMaybe(f32 a2, f32 a3, const sead::SafeString& animation, int a5, int a6, bool a7); bool goLimpFromHeadShotMaybe(u32 a1, const sead::SafeString& a2, u32 a3); // x_8 s64 x_2(u32 a1, int a2, bool m, u32 a4); u8 sub_710115D3B8(); }; } // namespace ksys::as