#pragma once #include namespace ksys::act { enum class AttType { Action = 0, Lock = 1, SwordSearch = 2, Attack = 3, Appeal = 4, JumpRide = 5, NameBalloon = 6, LookOnly = 7, Invalid = 8, }; // Make sure to update AttActionType if this is changed enum class AttActionCode { None = 0x1800000, Talk, Listen, Awake, Grab, Open, Pick, Catch, CheckCatch, CatchWeapon, Skin, Sleep, Sit, Lumber, Pushpull, Read, Check, Boot, BootPStop, Leave, Remind, Buy, Ride, Wakeboard, WakeboardRide, RideRito, RideZora, Cook, KillTime, Display, DisplayBow, DisplayShield, PickUp, Pray, PullOut, Waterfall, CommandWait, CommandCome, Thrust, Put, PickToEvent, Dummy, }; // clang-format off SEAD_ENUM(AttActionType, None,Talk,Listen,Awake,Grab,Open,Pick,Catch,CheckCatch,CatchWeapon,Skin,Sleep,Sit,Lumber,Pushpull,Read,Check,Boot,BootPStop,Leave,Remind,Buy,Ride,Wakeboard,WakeboardRide,RideRito,RideZora,Cook,KillTime,Display,DisplayBow,DisplayShield,PickUp,Pray,PullOut,Waterfall,CommandWait,CommandCome,Thrust,Put,PickToEvent,Dummy) SEAD_ENUM(AttPriorityType, Default,Enemy,Npc,Obj,ObjLow,ObjMiddle,ObjHigh,Bullet) // clang-format on } // namespace ksys::act