#pragma once #include #include #include "KingSystem/Utils/Types.h" namespace sead { class Heap; } namespace ksys { class OcclusionQueryCylinder; } namespace ksys::act { class Actor; class LodState { public: LodState(sead::Heap* heap, sead::BitFlag32 flags, Actor* actor, int disable_calc_skip_frame, float x); virtual ~LodState(); private: void initFlags(); sead::BitFlag64 mFlags8; sead::BitFlag32 mFlags10; sead::BitFlag32 mFlags14; sead::BitFlag32 mFlags18; u32 _1c = 4; u32 mActorType = 9; u8 _24 = 0xff; u8 _25; sead::BitFlag16 mFlags26; float _28 = 1.0; Actor* mActor = nullptr; OcclusionQueryCylinder* mOcclusionQueryCylinder = nullptr; float _40 = 0.0; float _44 = 0.0; float _48 = 0.0; float mDistanceScale = 1.0; float _50 = 1.0; float mDispDistance = 0.0; float _58 = -1.0; int mDisableCalcSkipFrame = 0; u32 _60 = 0; int _64 = -3; float _68; float _6c; u32 _70; float _74; float _78 = 0.0; }; KSYS_CHECK_SIZE_NX150(LodState, 0x80); } // namespace ksys::act