#pragma once #include #include "KingSystem/ActorSystem/actActor.h" namespace ksys::act { // TODO class PlayerBase : public Actor { public: // FIXME: name for x and name+type for y void switchEquipment(const sead::SafeString& slot, int frames, int x = -1, const uintptr_t& y = {}); // FIXME: name for x void setExtraLife(s32 extra_life, f32 x); }; } // namespace ksys::act