#pragma once #include #include #include "KingSystem/Utils/Types.h" namespace ksys::act { class ActorDebug { SEAD_SINGLETON_DISPOSER(ActorDebug) ActorDebug(); virtual ~ActorDebug(); public: enum class Flag { _10000000 = 0x10000000, _20000000 = 0x20000000, }; struct HashUnused { u32 hash = 0; u32 b; }; const char* getNullStr(HashUnused* u); bool hasFlag(Flag flag) const { return mFlags.isOn(flag); } void* _28; sead::TypedBitFlag mFlags; u8 TEMP1[0x2DC]; f32 mDispDistanceMultiplier; u8 TEMP2[0x114]; }; KSYS_CHECK_SIZE_NX150(ActorDebug, 0x428); } // namespace ksys::act