#include "KingSystem/ActorSystem/actPlayerInfo.h" namespace ksys::act { // these are separate from actPlayerInfo.cpp so clang doesn't inline/dedupe them PlayerInfo::Info1::Info1() = default; PlayerInfo::Info1::~Info1() = default; PlayerInfo::Info2::Info2() = default; PlayerInfo::Info2::~Info2() = default; PlayerInfo::Info3::Info3() = default; PlayerInfo::Info3::~Info3() = default; PlayerInfo::Info4::Info4() = default; PlayerInfo::Info4::~Info4() = default; PlayerInfo::Info5::Info5() = default; PlayerInfo::Info5::~Info5() = default; PlayerInfo::Info6::Info6() = default; PlayerInfo::Info6::~Info6() = default; PlayerInfo::Info7::Info7() = default; PlayerInfo::Info7::~Info7() = default; } // namespace ksys::act