#include "KingSystem/Map/mapDebug.h" #include "KingSystem/ActorSystem/actActor.h" namespace ksys::map { bool printDebugMsg(Object* object, const sead::SafeString& msg, const char* config_name) { if (object == nullptr) return false; makeProjectMapMuuntPath(sead::FixedSafeString<0x200>(), object); return true; } bool printDebugMsg(ksys::act::Actor* actor, const sead::SafeString& msg, const char* config_name) { Object* o = actor->getMapObject(); if (o == nullptr) return false; makeProjectMapMuuntPath(sead::FixedSafeString<0x200>(), o); return true; } } // namespace ksys::map