#pragma once #include #include namespace ksys::gfx { class ForestRenderer; } namespace ksys::map { class LazyTraverseList; // TODO class StagePreActorCache { SEAD_SINGLETON_DISPOSER(StagePreActorCache) StagePreActorCache(); public: LazyTraverseList* getObjects() const { return mObjects; } auto* getForestRenderer() { return mForestRenderer; } private: char _0[0x20]; LazyTraverseList* mObjects; gfx::ForestRenderer* mForestRenderer; }; } // namespace ksys::map