#pragma once #include #include "KingSystem/Physics/RigidBody/physRigidBodyFromShape.h" namespace ksys::phys { struct CapsuleShape; class CapsuleRigidBody : public RigidBodyFromShape { SEAD_RTTI_OVERRIDE(CapsuleRigidBody, RigidBodyFromShape) public: static CapsuleRigidBody* make(RigidBodyInstanceParam* param, sead::Heap* heap); CapsuleRigidBody(hkpRigidBody* hk_body, CapsuleShape* shape, ContactLayerType layer_type, const sead::SafeString& name, bool set_flag_10, sead::Heap* heap); ~CapsuleRigidBody() override; void setRadius(float radius); void setVertices(const sead::Vector3f& va, const sead::Vector3f& vb); float getRadius() const; void getVertices(sead::Vector3f* va, sead::Vector3f* vb) const; void transformVertices(sead::Vector3f* va, sead::Vector3f* vb); void setMaterialMask(const MaterialMask& mask); const MaterialMask& getMaterialMask() const; float getVolume() override; protected: Shape* getShape_() override; const Shape* getShape_() const override; u32 getCollisionMasks(RigidBody::CollisionMasks* masks, const u32* unk, const sead::Vector3f& contact_point) override; CapsuleShape* mShape{}; }; } // namespace ksys::phys